Software should make the job easier. I give my clients an interface that works for them.
Brands I've worked with





My work
LO2: Redesign of their stock manager
Austral: From spreadsheets to a custom SaaS

DiscoverIn: Web and mobile ecosystem for a veterinary university
PsyTrack: Scheduling and patient management for psychology practices.
Disconnected: UI and landing page for an indie game
Just.Listen: A music player built for one
Dreamed of being an artist

When I was a kid, I was already switching between two worlds: art and technology. I spent hours exploring software just because I was curious about how it worked and how it felt to use. That curiosity never really went away.
Over the years, that mix naturally turned into my role as a designer, someone who can move between visual decisions, product thinking and technical constraints without losing the bigger picture.
I've worked in environments where things weren't always clean or well-defined: tools built on top of spreadsheets, products growing faster than their structure, teams dealing with friction on a daily basis. That's where I feel most comfortable, understanding what's actually happening and helping turn it into something clearer, more usable and more consistent.
I care about how things look, but also about how they behave, how they scale and how people experience them over time. For me, good design is not just about polish, it's about making things work better for the people using them.
Outside of work, I still explore different tools and disciplines out of pure curiosity, from 3D and sound to small personal builds. It's part of how I keep my perspective fresh and avoid doing things on autopilot.
Skills & Tools
Hobbies
/ OPEN_TO_WORK
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